WalterPicks

Project Overview

Problem Space

WalterPicks is a personalized sports betting app powered by AI-leveraged projections & insights to guide fantasy & sports betting decisions

The current design of the Walter Picks app lacks clarity in its core features, namely the Player Prop Evaluator (PPE), and Game Betting screens

Meet The Team

Anderson Tsan

Aziz Klimasewiski

Carter Colatrella

Ethan Basham

Maddie Nikolai

Stephanie Deuschle

Aug 2025 - Dec 2025

Goals

01

02

Redesign the UI of the Game Betting & PPE screens to ensure intuitive comprehension for our user group (sports fans 18+)

Integrate the two betting features to allow users to navigate with ease without having to jump between disjointed screens

The Process

Gaining Familiarity With the User Group

Risk Perception

Literature

Review

Method 7 peer review articles touching on the psychology of sports betting & betting practices


Betting Philosophy

Loss Aversion

Internalized Success

Method Conduct structured vocal interviews with 6 selected participants from an interest form


01

Sports Betting Experience

  • 9 months - 4 years of experience

    • Avg experience of 2.35 years

  • Primary focus on football

02

Preliminary User Interviews

Motivations

Social Status

Social Connection

Profit

Dopamine Reinforcement

6 Males, Ages 19-50

Platform Experience

  • Preference for intuitive UI & easy navigation

  • Liking of promotion deals incentives

  • FanDuel majority usage

03

Decision Making

  • Utilization of previous knowledge & intuition

  • Liking for win percentage

  • Display of hindsight & confirmation bias

App Store

Reviews

Comparative
Analysis

Contextualizing our Scope

Method Gather feedback from the twenty-five most recent reviews on WP on the App Store, identifying specific user pain points

Method Comparative research on similar leading apps within the sports betting realm to discover highlighting features to help inform our design choices for WalterPicks

Design Takeaways

User Friendliness for Novice Users

Display of Short, Concise Information

Small Icons > Text

Customizable Win Outcomes

Visual Aid of Team/Player Logo Next to Name

Locating User Pain Points & Usability Issues Within App Navigation

Methods Current State Usability Testing & Information Architecture Mapping Navigation

Overload of Data


Lack of Labeling


Overwhelming Information

Unclear Color Coding


Confusing Terminology


Lack of Visual Aid


Developing WalterPicks’ Ideal Personas

Methods Concentrated structured interviews with 8 WalterPicks users along with a ranking activity to locate user priorities when placing a bet

Interview Takeaways

Intuition —> Risk Taking

Data Driven —> Risk Avoidant/Tolerant

Enjoyment > Profit

Motivated by Success > Loss

Ranking Takeaways

Majority Bets on Game AND Players

Weather factor

Utilization of Multiple Betting/Insight Platforms

Concentration on Past Performance

Number of Reported Sportsbooks/Platforms

Age

WalterPicks’

Final Personas

Translating Compiled Pain Points & Goals Into

Iterative Solutions

Round Robin Sketching

Method Sketching ideas and iterating to encourage diverse, collaborative ideation

Low-Fidelity Prototyping on Figma

Game Betting

Non-Toggle

Game Betting (v1)

Game Details

ABC Testing

Toggle

Player Prop

We performed ABC testing to compare all three versions of our Low-fidelity prototypes and to gather feedback from different testers to inform more design decisions for when comparing a Vertical vs. Horizontal layout.

Inner Player Prop (v1)

Inner Player Prop (v2)

Game Betting (v2)

Player Details

Concept Testing

We tested users’ preference over the toggle and non-toggle variations of the game betting & player prop low-fi screens we developed, in terms of their comprehension of navigation and visual appeal.

Participants favored both variations. Some favored the toggle design for its ability to ‘elevate the app’ and reduce visual clutter, however, others found the non-toggle design more intuitive because it allowed for seamless workflow between game bets & player props without further ‘clicks.’

Remote Concept Testing

a.

b.

We conducted a remote concept test survey consisting of different variations of line & team matchup displays in game bets. We gathered feedback on participants’ preferences along with their qualitative reasoning and quantitative ratings of how comprehensive each variation was.

Hi-Fidelity Static Prototype on Figma

c.

Concept testing conveyed a clear user preference for variation d, which received the highest ratings for ‘ease of understanding.’

d.

Visual Components & Style Guide Elements